Glgeterror Error String

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2015年12月16日. static void GetGLError(const char* op) { for (GLint error = glGetError(); error; error = glGetError()) { printf("after %s() glErrorCode:%x=%sn", op,

OpenGL – Drawing polygons – An extensive, yet beginner friendly guide to using modern OpenGL for game development on all major platforms.

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Easy OpenGL Error Checking – CodeCodex – Aug 18, 2012. Next, variants of the above which get the error code from OpenGL: public static void ThrowError ( String DoingWhat ) { ThrowError(gl.glGetError(). glGetError(); if (Err != 0) { ThrowError(Err, DoingWhat); } /*if*/ } /*CheckError*/

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Sep 24, 2014. OpenGL version string: 1.4 Mesa 10.1.3 OpenGL ES profile version string:. but getting same error. Could not find OpenGl entry point 'glGEtError' either your video card is unsupported or openGl driver needs to be updated.

Feb 9, 2015. 0, 4); gluErrorString("draw arrays",glGetError()); glfwPollEvents. String); glfwTerminate(); exit(-1); } } } void error_callback(int error, const.

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It provides detailed information about both errors and other non-error. OpenGL errors can be retrieved using glGetError function, which returns a GLenum value that can be converted to a string using gluErrorString function as follows:.

android – Is there a better way of debugging OpenGL. – Stack Overflow – When I encountered a problem and found that glGetError produced an error code, I just added calls return A string representing message. */ private static String buildLogMessage(String methodName) {.

Symptoms & Summary Glgeterror Error String will appear and crash the current program window. Your computer crashes frequently showing Glgeterror Error String whilst running the same program.

Is there a function, which takes the value of glGetError and creates a readable string out of it? GL_NO_ERROR) { errString = gluErrorString(errCode)

What is OpenGL? OpenGL is the name for the specification that describes the behavior of a rasterization-based rendering system. It defines the API through which a.

This is the fourth tutorial in our Android series. In this lesson, we’re going to add to what we learned in lesson three and learn how to add texturing.We’ll

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